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author | 2020-11-16 00:10:28 +0100 | |
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committer | 2020-11-16 00:10:28 +0100 | |
commit | e06ec920f7a5d784e674c4c4b4e6d1da3dc7391d (patch) | |
tree | 55713f725f77b44ebfec86e4eec3ce33e71458ca /node_modules/@webassemblyjs/leb128/esm/leb.js | |
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api, login, auth
Diffstat (limited to 'node_modules/@webassemblyjs/leb128/esm/leb.js')
-rw-r--r-- | node_modules/@webassemblyjs/leb128/esm/leb.js | 316 |
1 files changed, 316 insertions, 0 deletions
diff --git a/node_modules/@webassemblyjs/leb128/esm/leb.js b/node_modules/@webassemblyjs/leb128/esm/leb.js new file mode 100644 index 0000000..1b6ee09 --- /dev/null +++ b/node_modules/@webassemblyjs/leb128/esm/leb.js @@ -0,0 +1,316 @@ +// Copyright 2012 The Obvious Corporation. + +/* + * leb: LEB128 utilities. + */ + +/* + * Modules used + */ +"use strict"; + +import Long from "@xtuc/long"; +import * as bits from "./bits"; +import * as bufs from "./bufs"; +/* + * Module variables + */ + +/** The minimum possible 32-bit signed int. */ + +var MIN_INT32 = -0x80000000; +/** The maximum possible 32-bit signed int. */ + +var MAX_INT32 = 0x7fffffff; +/** The maximum possible 32-bit unsigned int. */ + +var MAX_UINT32 = 0xffffffff; +/** The minimum possible 64-bit signed int. */ +// const MIN_INT64 = -0x8000000000000000; + +/** + * The maximum possible 64-bit signed int that is representable as a + * JavaScript number. + */ +// const MAX_INT64 = 0x7ffffffffffffc00; + +/** + * The maximum possible 64-bit unsigned int that is representable as a + * JavaScript number. + */ +// const MAX_UINT64 = 0xfffffffffffff800; + +/* + * Helper functions + */ + +/** + * Determines the number of bits required to encode the number + * represented in the given buffer as a signed value. The buffer is + * taken to represent a signed number in little-endian form. + * + * The number of bits to encode is the (zero-based) bit number of the + * highest-order non-sign-matching bit, plus two. For example: + * + * 11111011 01110101 + * high low + * + * The sign bit here is 1 (that is, it's a negative number). The highest + * bit number that doesn't match the sign is bit #10 (where the lowest-order + * bit is bit #0). So, we have to encode at least 12 bits total. + * + * As a special degenerate case, the numbers 0 and -1 each require just one bit. + */ + +function signedBitCount(buffer) { + return bits.highOrder(bits.getSign(buffer) ^ 1, buffer) + 2; +} +/** + * Determines the number of bits required to encode the number + * represented in the given buffer as an unsigned value. The buffer is + * taken to represent an unsigned number in little-endian form. + * + * The number of bits to encode is the (zero-based) bit number of the + * highest-order 1 bit, plus one. For example: + * + * 00011000 01010011 + * high low + * + * The highest-order 1 bit here is bit #12 (where the lowest-order bit + * is bit #0). So, we have to encode at least 13 bits total. + * + * As a special degenerate case, the number 0 requires 1 bit. + */ + + +function unsignedBitCount(buffer) { + var result = bits.highOrder(1, buffer) + 1; + return result ? result : 1; +} +/** + * Common encoder for both signed and unsigned ints. This takes a + * bigint-ish buffer, returning an LEB128-encoded buffer. + */ + + +function encodeBufferCommon(buffer, signed) { + var signBit; + var bitCount; + + if (signed) { + signBit = bits.getSign(buffer); + bitCount = signedBitCount(buffer); + } else { + signBit = 0; + bitCount = unsignedBitCount(buffer); + } + + var byteCount = Math.ceil(bitCount / 7); + var result = bufs.alloc(byteCount); + + for (var i = 0; i < byteCount; i++) { + var payload = bits.extract(buffer, i * 7, 7, signBit); + result[i] = payload | 0x80; + } // Mask off the top bit of the last byte, to indicate the end of the + // encoding. + + + result[byteCount - 1] &= 0x7f; + return result; +} +/** + * Gets the byte-length of the value encoded in the given buffer at + * the given index. + */ + + +function encodedLength(encodedBuffer, index) { + var result = 0; + + while (encodedBuffer[index + result] >= 0x80) { + result++; + } + + result++; // to account for the last byte + + if (index + result > encodedBuffer.length) {// FIXME(sven): seems to cause false positives + // throw new Error("integer representation too long"); + } + + return result; +} +/** + * Common decoder for both signed and unsigned ints. This takes an + * LEB128-encoded buffer, returning a bigint-ish buffer. + */ + + +function decodeBufferCommon(encodedBuffer, index, signed) { + index = index === undefined ? 0 : index; + var length = encodedLength(encodedBuffer, index); + var bitLength = length * 7; + var byteLength = Math.ceil(bitLength / 8); + var result = bufs.alloc(byteLength); + var outIndex = 0; + + while (length > 0) { + bits.inject(result, outIndex, 7, encodedBuffer[index]); + outIndex += 7; + index++; + length--; + } + + var signBit; + var signByte; + + if (signed) { + // Sign-extend the last byte. + var lastByte = result[byteLength - 1]; + var endBit = outIndex % 8; + + if (endBit !== 0) { + var shift = 32 - endBit; // 32 because JS bit ops work on 32-bit ints. + + lastByte = result[byteLength - 1] = lastByte << shift >> shift & 0xff; + } + + signBit = lastByte >> 7; + signByte = signBit * 0xff; + } else { + signBit = 0; + signByte = 0; + } // Slice off any superfluous bytes, that is, ones that add no meaningful + // bits (because the value would be the same if they were removed). + + + while (byteLength > 1 && result[byteLength - 1] === signByte && (!signed || result[byteLength - 2] >> 7 === signBit)) { + byteLength--; + } + + result = bufs.resize(result, byteLength); + return { + value: result, + nextIndex: index + }; +} +/* + * Exported bindings + */ + + +function encodeIntBuffer(buffer) { + return encodeBufferCommon(buffer, true); +} + +function decodeIntBuffer(encodedBuffer, index) { + return decodeBufferCommon(encodedBuffer, index, true); +} + +function encodeInt32(num) { + var buf = bufs.alloc(4); + buf.writeInt32LE(num, 0); + var result = encodeIntBuffer(buf); + bufs.free(buf); + return result; +} + +function decodeInt32(encodedBuffer, index) { + var result = decodeIntBuffer(encodedBuffer, index); + var parsed = bufs.readInt(result.value); + var value = parsed.value; + bufs.free(result.value); + + if (value < MIN_INT32 || value > MAX_INT32) { + throw new Error("integer too large"); + } + + return { + value: value, + nextIndex: result.nextIndex + }; +} + +function encodeInt64(num) { + var buf = bufs.alloc(8); + bufs.writeInt64(num, buf); + var result = encodeIntBuffer(buf); + bufs.free(buf); + return result; +} + +function decodeInt64(encodedBuffer, index) { + var result = decodeIntBuffer(encodedBuffer, index); + var value = Long.fromBytesLE(result.value, false); + bufs.free(result.value); + return { + value: value, + nextIndex: result.nextIndex, + lossy: false + }; +} + +function encodeUIntBuffer(buffer) { + return encodeBufferCommon(buffer, false); +} + +function decodeUIntBuffer(encodedBuffer, index) { + return decodeBufferCommon(encodedBuffer, index, false); +} + +function encodeUInt32(num) { + var buf = bufs.alloc(4); + buf.writeUInt32LE(num, 0); + var result = encodeUIntBuffer(buf); + bufs.free(buf); + return result; +} + +function decodeUInt32(encodedBuffer, index) { + var result = decodeUIntBuffer(encodedBuffer, index); + var parsed = bufs.readUInt(result.value); + var value = parsed.value; + bufs.free(result.value); + + if (value > MAX_UINT32) { + throw new Error("integer too large"); + } + + return { + value: value, + nextIndex: result.nextIndex + }; +} + +function encodeUInt64(num) { + var buf = bufs.alloc(8); + bufs.writeUInt64(num, buf); + var result = encodeUIntBuffer(buf); + bufs.free(buf); + return result; +} + +function decodeUInt64(encodedBuffer, index) { + var result = decodeUIntBuffer(encodedBuffer, index); + var value = Long.fromBytesLE(result.value, true); + bufs.free(result.value); + return { + value: value, + nextIndex: result.nextIndex, + lossy: false + }; +} + +export default { + decodeInt32: decodeInt32, + decodeInt64: decodeInt64, + decodeIntBuffer: decodeIntBuffer, + decodeUInt32: decodeUInt32, + decodeUInt64: decodeUInt64, + decodeUIntBuffer: decodeUIntBuffer, + encodeInt32: encodeInt32, + encodeInt64: encodeInt64, + encodeIntBuffer: encodeIntBuffer, + encodeUInt32: encodeUInt32, + encodeUInt64: encodeUInt64, + encodeUIntBuffer: encodeUIntBuffer +};
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