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author | 2020-11-18 23:26:45 +0100 | |
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committer | 2020-11-18 23:26:45 +0100 | |
commit | 81ddf9b700bc48a1f8e472209f080f9c1d9a9b09 (patch) | |
tree | 8b959d50c5a614cbf9fcb346ed556140374d4b6d /node_modules/regenerator-runtime/runtime.js | |
parent | 1870f3fdf43707a15fda0f609a021f516f45eb63 (diff) | |
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rm node_modules
Diffstat (limited to 'node_modules/regenerator-runtime/runtime.js')
-rw-r--r-- | node_modules/regenerator-runtime/runtime.js | 727 |
1 files changed, 0 insertions, 727 deletions
diff --git a/node_modules/regenerator-runtime/runtime.js b/node_modules/regenerator-runtime/runtime.js deleted file mode 100644 index 22e7b00..0000000 --- a/node_modules/regenerator-runtime/runtime.js +++ /dev/null @@ -1,727 +0,0 @@ -/** - * Copyright (c) 2014-present, Facebook, Inc. - * - * This source code is licensed under the MIT license found in the - * LICENSE file in the root directory of this source tree. - */ - -!(function(global) { - "use strict"; - - var Op = Object.prototype; - var hasOwn = Op.hasOwnProperty; - var undefined; // More compressible than void 0. - var $Symbol = typeof Symbol === "function" ? Symbol : {}; - var iteratorSymbol = $Symbol.iterator || "@@iterator"; - var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; - var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; - - var inModule = typeof module === "object"; - var runtime = global.regeneratorRuntime; - if (runtime) { - if (inModule) { - // If regeneratorRuntime is defined globally and we're in a module, - // make the exports object identical to regeneratorRuntime. - module.exports = runtime; - } - // Don't bother evaluating the rest of this file if the runtime was - // already defined globally. - return; - } - - // Define the runtime globally (as expected by generated code) as either - // module.exports (if we're in a module) or a new, empty object. - runtime = global.regeneratorRuntime = inModule ? module.exports : {}; - - function wrap(innerFn, outerFn, self, tryLocsList) { - // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. - var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; - var generator = Object.create(protoGenerator.prototype); - var context = new Context(tryLocsList || []); - - // The ._invoke method unifies the implementations of the .next, - // .throw, and .return methods. - generator._invoke = makeInvokeMethod(innerFn, self, context); - - return generator; - } - runtime.wrap = wrap; - - // Try/catch helper to minimize deoptimizations. Returns a completion - // record like context.tryEntries[i].completion. This interface could - // have been (and was previously) designed to take a closure to be - // invoked without arguments, but in all the cases we care about we - // already have an existing method we want to call, so there's no need - // to create a new function object. We can even get away with assuming - // the method takes exactly one argument, since that happens to be true - // in every case, so we don't have to touch the arguments object. The - // only additional allocation required is the completion record, which - // has a stable shape and so hopefully should be cheap to allocate. - function tryCatch(fn, obj, arg) { - try { - return { type: "normal", arg: fn.call(obj, arg) }; - } catch (err) { - return { type: "throw", arg: err }; - } - } - - var GenStateSuspendedStart = "suspendedStart"; - var GenStateSuspendedYield = "suspendedYield"; - var GenStateExecuting = "executing"; - var GenStateCompleted = "completed"; - - // Returning this object from the innerFn has the same effect as - // breaking out of the dispatch switch statement. - var ContinueSentinel = {}; - - // Dummy constructor functions that we use as the .constructor and - // .constructor.prototype properties for functions that return Generator - // objects. For full spec compliance, you may wish to configure your - // minifier not to mangle the names of these two functions. - function Generator() {} - function GeneratorFunction() {} - function GeneratorFunctionPrototype() {} - - // This is a polyfill for %IteratorPrototype% for environments that - // don't natively support it. - var IteratorPrototype = {}; - IteratorPrototype[iteratorSymbol] = function () { - return this; - }; - - var getProto = Object.getPrototypeOf; - var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); - if (NativeIteratorPrototype && - NativeIteratorPrototype !== Op && - hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { - // This environment has a native %IteratorPrototype%; use it instead - // of the polyfill. - IteratorPrototype = NativeIteratorPrototype; - } - - var Gp = GeneratorFunctionPrototype.prototype = - Generator.prototype = Object.create(IteratorPrototype); - GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; - GeneratorFunctionPrototype.constructor = GeneratorFunction; - GeneratorFunctionPrototype[toStringTagSymbol] = - GeneratorFunction.displayName = "GeneratorFunction"; - - // Helper for defining the .next, .throw, and .return methods of the - // Iterator interface in terms of a single ._invoke method. - function defineIteratorMethods(prototype) { - ["next", "throw", "return"].forEach(function(method) { - prototype[method] = function(arg) { - return this._invoke(method, arg); - }; - }); - } - - runtime.isGeneratorFunction = function(genFun) { - var ctor = typeof genFun === "function" && genFun.constructor; - return ctor - ? ctor === GeneratorFunction || - // For the native GeneratorFunction constructor, the best we can - // do is to check its .name property. - (ctor.displayName || ctor.name) === "GeneratorFunction" - : false; - }; - - runtime.mark = function(genFun) { - if (Object.setPrototypeOf) { - Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); - } else { - genFun.__proto__ = GeneratorFunctionPrototype; - if (!(toStringTagSymbol in genFun)) { - genFun[toStringTagSymbol] = "GeneratorFunction"; - } - } - genFun.prototype = Object.create(Gp); - return genFun; - }; - - // Within the body of any async function, `await x` is transformed to - // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test - // `hasOwn.call(value, "__await")` to determine if the yielded value is - // meant to be awaited. - runtime.awrap = function(arg) { - return { __await: arg }; - }; - - function AsyncIterator(generator) { - function invoke(method, arg, resolve, reject) { - var record = tryCatch(generator[method], generator, arg); - if (record.type === "throw") { - reject(record.arg); - } else { - var result = record.arg; - var value = result.value; - if (value && - typeof value === "object" && - hasOwn.call(value, "__await")) { - return Promise.resolve(value.__await).then(function(value) { - invoke("next", value, resolve, reject); - }, function(err) { - invoke("throw", err, resolve, reject); - }); - } - - return Promise.resolve(value).then(function(unwrapped) { - // When a yielded Promise is resolved, its final value becomes - // the .value of the Promise<{value,done}> result for the - // current iteration. If the Promise is rejected, however, the - // result for this iteration will be rejected with the same - // reason. Note that rejections of yielded Promises are not - // thrown back into the generator function, as is the case - // when an awaited Promise is rejected. This difference in - // behavior between yield and await is important, because it - // allows the consumer to decide what to do with the yielded - // rejection (swallow it and continue, manually .throw it back - // into the generator, abandon iteration, whatever). With - // await, by contrast, there is no opportunity to examine the - // rejection reason outside the generator function, so the - // only option is to throw it from the await expression, and - // let the generator function handle the exception. - result.value = unwrapped; - resolve(result); - }, reject); - } - } - - var previousPromise; - - function enqueue(method, arg) { - function callInvokeWithMethodAndArg() { - return new Promise(function(resolve, reject) { - invoke(method, arg, resolve, reject); - }); - } - - return previousPromise = - // If enqueue has been called before, then we want to wait until - // all previous Promises have been resolved before calling invoke, - // so that results are always delivered in the correct order. If - // enqueue has not been called before, then it is important to - // call invoke immediately, without waiting on a callback to fire, - // so that the async generator function has the opportunity to do - // any necessary setup in a predictable way. This predictability - // is why the Promise constructor synchronously invokes its - // executor callback, and why async functions synchronously - // execute code before the first await. Since we implement simple - // async functions in terms of async generators, it is especially - // important to get this right, even though it requires care. - previousPromise ? previousPromise.then( - callInvokeWithMethodAndArg, - // Avoid propagating failures to Promises returned by later - // invocations of the iterator. - callInvokeWithMethodAndArg - ) : callInvokeWithMethodAndArg(); - } - - // Define the unified helper method that is used to implement .next, - // .throw, and .return (see defineIteratorMethods). - this._invoke = enqueue; - } - - defineIteratorMethods(AsyncIterator.prototype); - AsyncIterator.prototype[asyncIteratorSymbol] = function () { - return this; - }; - runtime.AsyncIterator = AsyncIterator; - - // Note that simple async functions are implemented on top of - // AsyncIterator objects; they just return a Promise for the value of - // the final result produced by the iterator. - runtime.async = function(innerFn, outerFn, self, tryLocsList) { - var iter = new AsyncIterator( - wrap(innerFn, outerFn, self, tryLocsList) - ); - - return runtime.isGeneratorFunction(outerFn) - ? iter // If outerFn is a generator, return the full iterator. - : iter.next().then(function(result) { - return result.done ? result.value : iter.next(); - }); - }; - - function makeInvokeMethod(innerFn, self, context) { - var state = GenStateSuspendedStart; - - return function invoke(method, arg) { - if (state === GenStateExecuting) { - throw new Error("Generator is already running"); - } - - if (state === GenStateCompleted) { - if (method === "throw") { - throw arg; - } - - // Be forgiving, per 25.3.3.3.3 of the spec: - // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume - return doneResult(); - } - - context.method = method; - context.arg = arg; - - while (true) { - var delegate = context.delegate; - if (delegate) { - var delegateResult = maybeInvokeDelegate(delegate, context); - if (delegateResult) { - if (delegateResult === ContinueSentinel) continue; - return delegateResult; - } - } - - if (context.method === "next") { - // Setting context._sent for legacy support of Babel's - // function.sent implementation. - context.sent = context._sent = context.arg; - - } else if (context.method === "throw") { - if (state === GenStateSuspendedStart) { - state = GenStateCompleted; - throw context.arg; - } - - context.dispatchException(context.arg); - - } else if (context.method === "return") { - context.abrupt("return", context.arg); - } - - state = GenStateExecuting; - - var record = tryCatch(innerFn, self, context); - if (record.type === "normal") { - // If an exception is thrown from innerFn, we leave state === - // GenStateExecuting and loop back for another invocation. - state = context.done - ? GenStateCompleted - : GenStateSuspendedYield; - - if (record.arg === ContinueSentinel) { - continue; - } - - return { - value: record.arg, - done: context.done - }; - - } else if (record.type === "throw") { - state = GenStateCompleted; - // Dispatch the exception by looping back around to the - // context.dispatchException(context.arg) call above. - context.method = "throw"; - context.arg = record.arg; - } - } - }; - } - - // Call delegate.iterator[context.method](context.arg) and handle the - // result, either by returning a { value, done } result from the - // delegate iterator, or by modifying context.method and context.arg, - // setting context.delegate to null, and returning the ContinueSentinel. - function maybeInvokeDelegate(delegate, context) { - var method = delegate.iterator[context.method]; - if (method === undefined) { - // A .throw or .return when the delegate iterator has no .throw - // method always terminates the yield* loop. - context.delegate = null; - - if (context.method === "throw") { - if (delegate.iterator.return) { - // If the delegate iterator has a return method, give it a - // chance to clean up. - context.method = "return"; - context.arg = undefined; - maybeInvokeDelegate(delegate, context); - - if (context.method === "throw") { - // If maybeInvokeDelegate(context) changed context.method from - // "return" to "throw", let that override the TypeError below. - return ContinueSentinel; - } - } - - context.method = "throw"; - context.arg = new TypeError( - "The iterator does not provide a 'throw' method"); - } - - return ContinueSentinel; - } - - var record = tryCatch(method, delegate.iterator, context.arg); - - if (record.type === "throw") { - context.method = "throw"; - context.arg = record.arg; - context.delegate = null; - return ContinueSentinel; - } - - var info = record.arg; - - if (! info) { - context.method = "throw"; - context.arg = new TypeError("iterator result is not an object"); - context.delegate = null; - return ContinueSentinel; - } - - if (info.done) { - // Assign the result of the finished delegate to the temporary - // variable specified by delegate.resultName (see delegateYield). - context[delegate.resultName] = info.value; - - // Resume execution at the desired location (see delegateYield). - context.next = delegate.nextLoc; - - // If context.method was "throw" but the delegate handled the - // exception, let the outer generator proceed normally. If - // context.method was "next", forget context.arg since it has been - // "consumed" by the delegate iterator. If context.method was - // "return", allow the original .return call to continue in the - // outer generator. - if (context.method !== "return") { - context.method = "next"; - context.arg = undefined; - } - - } else { - // Re-yield the result returned by the delegate method. - return info; - } - - // The delegate iterator is finished, so forget it and continue with - // the outer generator. - context.delegate = null; - return ContinueSentinel; - } - - // Define Generator.prototype.{next,throw,return} in terms of the - // unified ._invoke helper method. - defineIteratorMethods(Gp); - - Gp[toStringTagSymbol] = "Generator"; - - // A Generator should always return itself as the iterator object when the - // @@iterator function is called on it. Some browsers' implementations of the - // iterator prototype chain incorrectly implement this, causing the Generator - // object to not be returned from this call. This ensures that doesn't happen. - // See https://github.com/facebook/regenerator/issues/274 for more details. - Gp[iteratorSymbol] = function() { - return this; - }; - - Gp.toString = function() { - return "[object Generator]"; - }; - - function pushTryEntry(locs) { - var entry = { tryLoc: locs[0] }; - - if (1 in locs) { - entry.catchLoc = locs[1]; - } - - if (2 in locs) { - entry.finallyLoc = locs[2]; - entry.afterLoc = locs[3]; - } - - this.tryEntries.push(entry); - } - - function resetTryEntry(entry) { - var record = entry.completion || {}; - record.type = "normal"; - delete record.arg; - entry.completion = record; - } - - function Context(tryLocsList) { - // The root entry object (effectively a try statement without a catch - // or a finally block) gives us a place to store values thrown from - // locations where there is no enclosing try statement. - this.tryEntries = [{ tryLoc: "root" }]; - tryLocsList.forEach(pushTryEntry, this); - this.reset(true); - } - - runtime.keys = function(object) { - var keys = []; - for (var key in object) { - keys.push(key); - } - keys.reverse(); - - // Rather than returning an object with a next method, we keep - // things simple and return the next function itself. - return function next() { - while (keys.length) { - var key = keys.pop(); - if (key in object) { - next.value = key; - next.done = false; - return next; - } - } - - // To avoid creating an additional object, we just hang the .value - // and .done properties off the next function object itself. This - // also ensures that the minifier will not anonymize the function. - next.done = true; - return next; - }; - }; - - function values(iterable) { - if (iterable) { - var iteratorMethod = iterable[iteratorSymbol]; - if (iteratorMethod) { - return iteratorMethod.call(iterable); - } - - if (typeof iterable.next === "function") { - return iterable; - } - - if (!isNaN(iterable.length)) { - var i = -1, next = function next() { - while (++i < iterable.length) { - if (hasOwn.call(iterable, i)) { - next.value = iterable[i]; - next.done = false; - return next; - } - } - - next.value = undefined; - next.done = true; - - return next; - }; - - return next.next = next; - } - } - - // Return an iterator with no values. - return { next: doneResult }; - } - runtime.values = values; - - function doneResult() { - return { value: undefined, done: true }; - } - - Context.prototype = { - constructor: Context, - - reset: function(skipTempReset) { - this.prev = 0; - this.next = 0; - // Resetting context._sent for legacy support of Babel's - // function.sent implementation. - this.sent = this._sent = undefined; - this.done = false; - this.delegate = null; - - this.method = "next"; - this.arg = undefined; - - this.tryEntries.forEach(resetTryEntry); - - if (!skipTempReset) { - for (var name in this) { - // Not sure about the optimal order of these conditions: - if (name.charAt(0) === "t" && - hasOwn.call(this, name) && - !isNaN(+name.slice(1))) { - this[name] = undefined; - } - } - } - }, - - stop: function() { - this.done = true; - - var rootEntry = this.tryEntries[0]; - var rootRecord = rootEntry.completion; - if (rootRecord.type === "throw") { - throw rootRecord.arg; - } - - return this.rval; - }, - - dispatchException: function(exception) { - if (this.done) { - throw exception; - } - - var context = this; - function handle(loc, caught) { - record.type = "throw"; - record.arg = exception; - context.next = loc; - - if (caught) { - // If the dispatched exception was caught by a catch block, - // then let that catch block handle the exception normally. - context.method = "next"; - context.arg = undefined; - } - - return !! caught; - } - - for (var i = this.tryEntries.length - 1; i >= 0; --i) { - var entry = this.tryEntries[i]; - var record = entry.completion; - - if (entry.tryLoc === "root") { - // Exception thrown outside of any try block that could handle - // it, so set the completion value of the entire function to - // throw the exception. - return handle("end"); - } - - if (entry.tryLoc <= this.prev) { - var hasCatch = hasOwn.call(entry, "catchLoc"); - var hasFinally = hasOwn.call(entry, "finallyLoc"); - - if (hasCatch && hasFinally) { - if (this.prev < entry.catchLoc) { - return handle(entry.catchLoc, true); - } else if (this.prev < entry.finallyLoc) { - return handle(entry.finallyLoc); - } - - } else if (hasCatch) { - if (this.prev < entry.catchLoc) { - return handle(entry.catchLoc, true); - } - - } else if (hasFinally) { - if (this.prev < entry.finallyLoc) { - return handle(entry.finallyLoc); - } - - } else { - throw new Error("try statement without catch or finally"); - } - } - } - }, - - abrupt: function(type, arg) { - for (var i = this.tryEntries.length - 1; i >= 0; --i) { - var entry = this.tryEntries[i]; - if (entry.tryLoc <= this.prev && - hasOwn.call(entry, "finallyLoc") && - this.prev < entry.finallyLoc) { - var finallyEntry = entry; - break; - } - } - - if (finallyEntry && - (type === "break" || - type === "continue") && - finallyEntry.tryLoc <= arg && - arg <= finallyEntry.finallyLoc) { - // Ignore the finally entry if control is not jumping to a - // location outside the try/catch block. - finallyEntry = null; - } - - var record = finallyEntry ? finallyEntry.completion : {}; - record.type = type; - record.arg = arg; - - if (finallyEntry) { - this.method = "next"; - this.next = finallyEntry.finallyLoc; - return ContinueSentinel; - } - - return this.complete(record); - }, - - complete: function(record, afterLoc) { - if (record.type === "throw") { - throw record.arg; - } - - if (record.type === "break" || - record.type === "continue") { - this.next = record.arg; - } else if (record.type === "return") { - this.rval = this.arg = record.arg; - this.method = "return"; - this.next = "end"; - } else if (record.type === "normal" && afterLoc) { - this.next = afterLoc; - } - - return ContinueSentinel; - }, - - finish: function(finallyLoc) { - for (var i = this.tryEntries.length - 1; i >= 0; --i) { - var entry = this.tryEntries[i]; - if (entry.finallyLoc === finallyLoc) { - this.complete(entry.completion, entry.afterLoc); - resetTryEntry(entry); - return ContinueSentinel; - } - } - }, - - "catch": function(tryLoc) { - for (var i = this.tryEntries.length - 1; i >= 0; --i) { - var entry = this.tryEntries[i]; - if (entry.tryLoc === tryLoc) { - var record = entry.completion; - if (record.type === "throw") { - var thrown = record.arg; - resetTryEntry(entry); - } - return thrown; - } - } - - // The context.catch method must only be called with a location - // argument that corresponds to a known catch block. - throw new Error("illegal catch attempt"); - }, - - delegateYield: function(iterable, resultName, nextLoc) { - this.delegate = { - iterator: values(iterable), - resultName: resultName, - nextLoc: nextLoc - }; - - if (this.method === "next") { - // Deliberately forget the last sent value so that we don't - // accidentally pass it on to the delegate. - this.arg = undefined; - } - - return ContinueSentinel; - } - }; -})( - // In sloppy mode, unbound `this` refers to the global object, fallback to - // Function constructor if we're in global strict mode. That is sadly a form - // of indirect eval which violates Content Security Policy. - (function() { return this })() || Function("return this")() -); |